

It’s magazine size is meant to be high to help both the slinger and sharpshooter kill more in a magazine before reloads, while the lesser damage than the desert eagle means it isn’t as great for killing medium-large zeds. Reasoning: A killing floor classic now meant to help bridge the gap between trash clearing and big zed assisting pistols. A semi automatic pistol that comes with a laser and/or flashlight on it with a moderate fire rate once again between the 1911 and desert eagle It holds 11 rounds in each magazine with a total of 132 bullets in reserve. Crossperk with sharpshooterįunction: more of a standard sidearm coming in at 3 pounds of weight, 550 dosh for one pistol, and damage mating between the 1911 and desert eagle. If you would like to add more to it, please quote it and add to it with good information (not just a +1 or "yes please" type post - these will be removed) If you like a posters idea, please react to it with a thumbs up. Reasoning: Describe why its a great fit that meets the player wants and team goals Weapon: Weapon Name Here (The weapon itself is less important)įunction: Talk about how this weapon works, its abilities and functions, (The function and roll this weapon fill is very important) With those things being said, we've been looking over some of the great suggestions from the community but want some more player input and reasoning on why those choices are the right ones.Īs we start to see trends we are looking to add a poll here to help bubble up some top items.Ī great post here should look something like this: This is one of the primary goals of the HRG weapons along with helping to balance these weapons where we feel crossperk leaves on perk OP and the other feeling weak.The teams goals here are to find interesting weapons that can help bring new gameplay to KF 2 or shake up the perk a bit with more options/choice that play out differently from what is currently available to them.We know many of you want to see more real world weapons.

This includes DLC and HRG weapons.Ī few things to get out of the way up front:

Please continue to vote away and talk about weapon roles here in this thread or in ideas and suggestions to better help the team better meet player expectations as we look at adding new weapons in!Īs the team continues to work on some great new content for Killing Floor, we wanted to reach out and get a better handle and understanding on what types of weapons you want to see and why you think they would be a great fit for Killing Floor 2. The better posts are what role/function a weapon will fill (with the added bonus of what weapon could provide that and how). The goal here is to help the design team better match player want/expectation with their design goals for future weapons. Important notice: Any item included in this thread/poll are not guaranteed to ever make it into the game.
